At first I thought this was a clever play on words because of Apple Park’s shape, but it could hint towards something more. A round 4th generation Apple Watch perhaps?
I’m going to try something a little different this year and live tweet from the @PixelatedPer Twitter account, for those of you who cannot watch the live stream. Once the event has wrapped up, I’ll write up my first impressions on the site. See you then.
What are you doing today?
According to a Support article published by Apple, the Back to My Mac feature of macOS and iCloud is going away in this Autumn’s release of macOS Mojave. When the feature was first conceived it was designed to give you ‘easy’ access to files and folders stored on your Mac, no matter where it was. I suppose with the continued rise of cloud services and online file storage, the component isn’t as crucial as it once was.
I wonder how long it’ll stick about for older versions of macOS, as it does rely on some Apple service infrastructure on the backend. If Back to My Mac was something you relied upon, consider this as notice served.
Publisher Dotemu (Wonder Boy, Windjammers 1/2) and developers Lizardcube (Wonder Boy) and Guard Crush Games today revealed Streets of Rage 4, an all-new continuation of SEGA’s iconic arcade brawler series known for its radical fights, jammin’ ‘90s beats and dashing sparring gloves and bandanas.
Famously known for its non stop action and electronic dance influenced music – scored by Yuzo Koshiro and Motohiro Kawashima – the series has gained the status of cult classic throughout the years. It is considered one of the best beat ’em up series of all time. After many years, Axel and Blaze are finally picking up the fight where they left.
23 years after the last game, Streets of Rage is making a comeback. SoR was one of my all time favourite games back in the day. Hours upon hours slumped behind the Sega Mega Drive with friends, all trying to get the highest score and kill combos. At this point I don’t know who’s to thank for this, but I’ll say this. With Sonic Mania, Two Point Hospital on the way (Theme Hospital’s spiritual successor) and now the next Rage title in the pipeline, Sega are knocking it out of the park.
Here, have a trailer to whet your appetite. Then go and bookmark the official website.
I love reading about technological history, so this article about Apple’s Aperture program is an interesting read. It started life as a professional upgrade from iPhoto and had a high price of $500 accompanying its lofty system requirements, but poor performance and development issues plagued an otherwise impressive feature set. It’s worth five minutes of your time, for sure.
Earlier this week, Ghost 2.0 was introduced to the world. According to their blog, over 1500 commits were made since their first release. There’s a lot to like in the new major release but I won’t spoil it here, so if you’re in the need for a blogging engine then Ghost is a fantastic alternative to WordPress.
Congratulations to everyone involved!
Disclaimer: I originally backed the Ghost project on KickStarter
As this is coming from the official Doctor Who Instagram feed, I reckon it’s pretty safe to believe. Save the date, ladies and gentlemen. The Doctor is coming.
Over at 512 Pixels, Stephen Hackett has unveiled a project of his; Documenting every single Mac OS X and macOS release of Aqua, their user interface design language, in screenshot form.
Pin stripes and Brushed Metal and Linen and Rich Corinthian Leather. Transparency and Vibrancy. At times, Apple had led the way into new design trends, and at other times, they have fallen behind the rest of the industry.
Pierre-Loup Griffais, writing for the Steam Community:
So, two years ago, we started an effort to improve the quality and performance of Windows compatibility solutions for Steam games.
[…]As a result of this work, today we are releasing the Beta of a new and improved version of Steam Play to all Linux users! It includes a modified distribution of Wine, called Proton, to provide compatibility with Windows game titles.
This is bringing Linux support to a multitude of games that are only provided for the Windows platform currently. It’s a beta for now and there’s only a dozen or so games currently whitelisted, but you can start any of your own Windows games up with an override to see what they’re like.
I can see this has a long way to go, but Valve should be commended for their efforts here. Linux has a really devout user base, may of whom likely have Windows computers or dual boot setups just to run a smattering of their favourite titles. Check out the detailed post here.
No more updates means that the device in question is going to be forever vulnerable from now on. Whilst feature updates to an operating system might require more horsepower under the hood, or require newer hardware components, why should it be cut off from all updates? I’m not picking on Google with Chrome OS here by the way, but I’m using this one example to highlight the issue. Not everyone can afford to buy the latest thing on the market. Using something that’s two or three years old shouldn’t put you in a vulnerable position.
I wish that companies like Apple, Google and others would pledge to support operating systems for security updates for many years after their last full feature update. Microsoft do make a valiant effort in providing these kinds of updates for Windows, but with Windows 10 it’s becoming more heavy handed where only the last two main releases are eligible. If Windows 10 makes an uptick in requirements sometime in the future, users of those devices could find themselves in a similar place as Maximiliano here. I’m aware that Google have Android One, but it’s optional as I understand it.